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Sunday, June 23, 2013

Geometry Task Cards-3rd Grade

This resource is another gem found on Teachers pay Teachers.

Geometry Task Cards (3.G.1) (click on the title for the link to the resource)

I used this as a review for 3rd graders in a whole group fashion. I also loved the language of the questions. Great test prep activity.

Materials: task cards, recording sheets,  and quadrilateral anchor chart

Prior to the activity,  students watched a quadrilateral video from YouTube:  "Know Your Quadrilaterals"

With this task card activity, it was conducted whole group, but I split students into two smaller cooperative groups,  to be of assistance.

Being that homeroom teachers wanted me to reinforce this skill,  I found an anchor chart (dont know remember exactly where I got this :( for student review and copied to the back of recording sheet.

I gave students the task cards. (1 per student) and gave them 2 minutes to solve each card. Afterward, students would rotate the card until they have answered all cards in group and stop when they have recieved their original problem back.

I went over  the answers aloud, as this was a reteaching lesson. But you could definitely collect the recording sheets and use it formatively.

Tpt link - http://www.teacherspayteachers.com/Product/Geometry-Task-Cards-FREE-440709

Enjoy!! 

Place Value activity-2nd & 3rd grade

School is over! Yay! Now I have the opportunity to go through my math materials and share some "tried and true" math resources.

Today I would like to share the game "Race to 100 or 50".  If you click the title, it should carry you to the link on teachers pay teachers to find this game or ( http://www.teacherspayteachers.com/Product/Race-to-50-or-100-A-Place-Value-Game-320874)

I used this game with 2nd and 3rd grade students (2.NBT.1 & 3.NBT. 2) to practice the skill, PLACE VALUE.

Materials used:  2 dice, base ten blocks, math mat

Prior to lesson, students should know the difference between ones, tens, hundreds
Player 1 roll the two dice and add the two numbers together. Player 1 will grab ones cubes and represent that number in the ones column. When the ones column has more than ten cubes, then it is time to trade 10 cubes for one rod. Players will take turns rolling and adding whomever is the first to reach 100 is the winner.

To differentiate,  I ran the math double sided to include Race to 50.  Also, students can start with the target number (50 or 100) and subtract instead of add.

Enjoy!!